Worldfall: The World

You’ve all been waiting for it… here is the Intro to Worldfall, attempting to give background information on the lore of the world without falling prey to David Eddings syndrome. Did I succeed in the rough draft? I’ll let you all decide that for yourselves, but I’d like to think I did a decent job.

As a warning, I actually had most of this section and the next already typed up, and mostly just needed some editing. As I’m currently working for The Overseer Project as a writer, as well as a couple of other projects, progress might be slow on this from now on. I’ll still upload parts as I finish them though.

Long ago, our world was home to many different races, not just the few that live here now. It can not be said that we lived in harmony, because although we were all united, it was not in peace, but rather by a common threat that consumed everyone’s lives beyond the dawn of the written histories of anyone in our world.
In those days, the Great Lords, enormous abominations that fashioned themselves as gods over our world, each twisted in different ways by whatever alien magic was used to create them. One or two of the weaker ones would hide or help, sometimes even befriend ‘mortals’ that they would take a shining to, and slowly, stories began to trickle out of how the Great Lords had once been creatures such as us.
And so the idea began that perhaps, if they had once been mortals, perhaps they were not as invincible as they wanted us to believe. The seeds of rebellion had been sown, and so the peoples began to fight back in whatever small ways they could, ambushes, destroying creations or freeing those that had been imprisoned.
The Great Lords quickly grew tired of our works, but at the behest of those who either wished merely to live in a place with less troublesome inhabitants, or to spare those who had been under the foot of oppression for too long, rather than crushing the uprising, they decided to leave, for the most part. A small number were adamant that they could not back down from such feeble creatures, and declared war on all the races of our world.
Thus began the war for the fate of all races. The small number of Great Lords against the scores of different races that were attempting to reclaim their homeworld. One by one, races were eradicated by the Great Lords, led by their greatest warrior, Kuthlihin, Lord of the Abyss. A single, sympathetic one of his kind, his name lost to the ages, helped those he could, but was finally hunted down by his brethren and slain, her remains thrown into the farthest reaches of the sky, never to again embrace our world with his aid, but he had done enough.
Before his brothers could kill him, he gave two last blessings, a recurring spirit of power, that would enable champions among the peoples, of varying strength, but of strength nonetheless, and the blessing of knowledge. The knowledge of how to defeat the Great Lords. As the generations grew on, and the Great Lords drew nearer and nearer to utterly obliterating the peoples of the world, heroes began to rise to fight them. Although our numbers grew fewer, they also grew greater in individual strength.
Finally, a great fear fell upon the Great Lords when a small number of traitorous champions, against the gift of their blood, told the Great Lords of the knowledge we possessed, and the plan that was being put into action to end their tyranny once and for all. Kuthlihin became enraged at the cowardice of his brothers, and took the one other who was willing to face those who had dared to challenge them.
The final battle was monumental, the entire remaining strength of the world pitted against the Great Lord of the Abyss and his single faithful brother. The plan worked, the great spell that had been designed to allow our peoples to challenge the Great Lords was successful, and Kuthlihin was slain, his brother in arms Zazyth sealed within the moon of our world. The remaining Great Lords saw the fall of their leader, and fled to rejoin those who had left before the war began, leaving the few surviving races to eke out an existence on the single landmass that had gone unscarred by the chaos that had once consumed the world.

But their trouble was not over, the Great Lords, although not truly unkillable, had spent eons increasing their own power, and Kuthlihin, as one of the greater among them, was strong enough that his power remained in strength, even after his body fell lifeless. In the years that followed the battle, the peoples discovered that the land where his body had fallen became red and diseased, corrupted by the energy of their great foe, so the great mages of the time once more searched for an answer.
They found one, a massive reservoir of power under the earth, and with it, they created a great seal around the Plagued Lands, but once more, unforeseen complications arose.
The great reservoir of power had been placed by the Great Lords upon the two races that once controlled our world, the fey, those of light, and those of dark. Great races of spirits with power that, although not even close to rivaling that of the Great Lords, was more than enough to once more threaten the lives of all those who had survived the war with the Great Lords.
As the last of the great mages worked their magic, exhausting their own life force, the spirits of light and dark were finally resealed within the molten core of the world, leaving only the scarred seal around the Plagued Lands to remind the few surviving races of the tragedies that had once shaken the face of the earth.
As the last great lines of heroes began to dwindle, the remaining adventurers sought out the remaining sources of evil magic, and destroyed them. Sealing the last of the dark spirits in orbs of darkness within the Corrupted Seal on the Crimson, slaying the last great beasts of the lands, and finally, one day, all but the weakest of the monsters that once plagued the lands had been defeated, and the world was safe, for the first time in it’s long and dangerous history.
With the end of the Age of Heroes, came the beginning of the Age of Explorers, as those with an eye for adventure sought out the lands over the ocean, which had not yet been settled, and as cities and kingdoms grew, the last remaining races, Humans, Dryads, Dwarves, Shroomish, and Merfolk all spread out, searching for their destinies amongst the ruins of the world that came before.


“Well, that’s interesting. There are quite a few holes in your story, but I don’t particularly feel like filling you in. The written histories will be ending soon anyways, it isn’t like this is all going to matter for much longer.”

Next: Nightmares
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